Sharing a new way to building color systems for accessible UIs that scale. Build your own with ColorBox.io Color is instrumental in how we perceive the world, and that could not be more true within…
In today’s video game industry, many companies try to sell players in-game content. Nir Eyal’s Hooked Model explains how games keep players coming back.
When nested symbols came out for the first time way back in Sketch version-whatever-it-was, it was kind of a big deal. At least I thought so: At the time, a couple designers were figuring out ways to…
Gradients are well known tools for designers that have practically been used since the beginning of computer graphics software. They are often used to mix colors in ramps, to shade objects or to…
The Electron team is excited to announce that the first stable release of Electron 3 is now
available from electronjs.org and via npm install electron@latest! It’s jam-packed with upgrades, fixes, and new features, and we can’t wait to see what you build with them. Below are details about this release, and we welcome your feedback as you explore.
A tutorial to create a simple authentication for your Rails 5.2 application when gems like Devise are too big or too complicated to customize. Background: Often I use Devise as the one-stop-shop…
Active Record models are incredibly flexible and provide a very large amount of functionality. One consequence of providing this large API of methods is that each individual Active Record object takes up a lot of space when loaded into memory.
Let’s start with a short introduction to Vue.js slots concept. Slots are useful when you want to inject content in a specific place of a component. Those