We provide you with a list of handpicked stories, best practices, startup showcases and fresh tools to build the Metaverse and the next version of the web!
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Thanks for reading our digest.
Welcome to September, and find below some highlights that one can´t miss from our AR, VR, XR world.
One of VR’s biggest strengths is the ability to make those at a distance feel like they’re physically near each other. While this is great for visiting with friends remotely, there’s a number of VR companies betting that virtual reality office environments, remote collaboration, and working from home in VR are going to be the …
Presenting another milestone extended-reality roster, the Venice VR Expanded division of the 78th Venice International Film Festival includes 37 projects from 21 different countries, available to v…
Just this weekend the Voices of VR Podcast reached an impressive milestone; in the podcast’s 1,000th episode, host Kent Bye looks back at his conversations with members of the VR industry over the last seven years to parse where the moderrn era of VR started, where it is now, and where it’s headed. Kent Bye is officially …
In the world of the horror franchise Candyman, the titular character can be summoned by saying his name in front of a mirror five times. Ahead of the release of the latest movie in the franchise, Monkeypaw Productions and MGM have partnered with augmented reality (AR) company 8th Wall to produce an AR teaser that invites audiences to call on the killer themselves.
Urbanbase, a Seoul-based company that develops a 3D spatial data platform for interior planning and design, announced today it has raised $11.1 million (13 billion won) in a Series B+ round as it scales up. This round of funding was led by Hanwha Hotels & Resorts, which is a subsidiary of South Korean conglomerate Hanwha […]
Zuckerberg says that the metaverse will offer new, exciting opportunities to people. It could be an enhanced work-from-home experience that makes you feel part of the team and not isolated alone in your home.
In our review of Amazon’s non-augmented reality Echo Frames smartglasses, we made the case for audio virtual assistants being the linchpin for AR wearables. Given that premise, it’s now vital to pay attention to developments in the spatial audio space, the latest of which comes from a popular little startup known as Clubhouse.
One of the primary assumptions in the world of VR and augmented reality is that the user has the ability to “see” virtual objects and the real world structures around them. But what if the user doesn’t have perfect eyesight, or any eyesight at all? A new project from Google could eventually pave the way for the blind to participate more actively in the growing virtual worlds of AR.
The system aims to help users achieve more independence in their daily lives by allowing them to feel which way to walk through in-shoe vibrations connected to a navigation app on a smartphone.
A user manual uploaded to the FCC is giving us a more in-depth look at how Facebook’s Project Aria glasses, built for AR research, work. The glasses aren’t a commercial project, but Facebook uses them to collect data.
If you’re interested in VR, you’ve probably thought at least once or twice about the simulation hypothesis—the idea that we might actually already be living in a virtual reality world. Many people are passingly familiar with the idea, especially thanks to films like The Matrix, and it’s been a topic among philosophers—in some form or another—for …
For quality assurance testers, or QA, physical games like Ring Fit Adventure, Just Dance, and Dance Central can be particularly challenging to work on.
Thanks for reading until the end. I have to disclose some good and bad news.
Bad news is: Unfortunately, I will stop spamming your inboxes. I need to take some time off and therefore this could be my last or last but one edition.
Good news is: the Virtual & Augmented Reality - Global Issue newsletter will keep alive and rolling with a new curator (or curators).