A Fun Game with a Passionate Community
First and foremost, the game needs to be a fun game that attracts and retains players. Only if there is a passionate community, even if it is small, around the game, will we succeed in the goal that we have set out for Ruffion Reborn. A game that will be owned and taken forward by its community.
An Opensource Godot Project
The Ruffion Reborn’s demo was built in Unity. The objective was to create a single player PvE experience that would let the community get a feel for what the game would be like before they minted anything.
The actual game, however, will be built in Godot. We are currently working on porting the current functionality to Godot as well as building out the multiplayer component which will involve some on-chain + IPFS interactions. It will serve as an example for other projects in terms of one possible architecture that can be used for turn-based games.
Since the project will be opensource, and all the game art will be CC0, Ruffion Reborn can be a great starting point for anyone who wants to mod the game or build their own cartridge in the Treasure ecosystem using a fully playable game as a starting point.
Utilities for Ruffion Reborn
Since the purpose of the game is to make it easy for the community to add more gear and cards to it, we’re creating tools that will make it easier for aspiring game designers, artists and other community members who want to dabble in game development or design to easily implement their ideas and contribute those to the game, taking it in the direction they want.
A Game with its History On-Chain
We’re currently working on the architecture of the multiplayer component of the game. The objective there is to ensure that the game’s history is preserved using a combination of data stored on-chain and IPFS. Match histories, patch notes, etc.
Integration with Treasure Cartridges