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#16 - 🎛 Skeuomorphic Design, 📐 Problem of Points

#16 - 🎛 Skeuomorphic Design, 📐 Problem of Points
By Hari • Issue #16 • View online
Hi Friends,
Problem of Points
Problem of Points is a classical problem in Probability.
The setting of the problem is a game played between two. Each round of the game has an equal likelihood of any player winning. It is agreed upon before the fame that the first player to win a certain number of rounds wins the game. The proceeds, equally contributed by both players, is given in its entirety to the winner.
Now, the question is, if the game were to be interrupted for some reason, how can the pot be divided fairly.
Pascal and Fermat worked on this problem to come up with a solution. The tenets of which is what forms the basis of expected value in probability.
To keep it simple, the solution involved calculating the odd of each player winning for the subsequent rounds that were to be played. And splitting the pot based on that. While Fermat provided a logical solution to compute the final split of the pot, Pascal came up with a solution that could easily compute the pot if they were to play a certain number of rounds.
This activity involved drawing up a decision tree to map out all possibilities and their odds in an efficient way. This gave birth to what’s now known as the Pascals Triangle.
Skeuomorphic Design
The first time digital interfaces came into existence, designs were quite basic. Straight lines, simple shapes and text. But soon after that, with higher resolution displays and faster GPUs the possibilities became endless.
The earliest designs in digital GUIs resembled a much of real world objects. Skeuomorphic design aims to emulate the aesthetics of physical design. This type of design was very common in the early designs at Apple. That eventually changed to a more digital-first design, also known as the flat design.
Skeuomorphic design is common in digital plugins in the audio production domain. Knobs and meters resemble the actual physical instrument.

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