In order to better understand the origin of the death threats, we must start asking some questions regarding the development/production of video games. It must be noted that discontent is not always expressed in the form of a threat. Quite often, people might not say anything publicly about the game, and might just stop playing it or talk badly about it to their friends. In other cases, they might send e-mails to the company complaining about bugs, go on online rating forums and describe their experience. Yet, sometimes, the developers are the ones attacked due to a lack of understanding of how video games are produced. PLOT TWIST: Developers have less power than we might think they have. Yesterday, while talking to a friend, they told me that they wish the world knew more about how developers work to deliver those products.
This apparent cognitive failure of gamers to acknowledge the contribution of game developers to our overall well-being is only brought to the fore on rare occasions, when the people behind our gaming pleasure see no option but to go public with their sentiment of systemic discontent. - Gamespot
Quite often we get our hands on the video game, play it, enjoy it or completely dislike it, and ignore the way it was produced. We often think that we are entitled to a high-quality product, and when we are disappointed - just like the Cyberpunk 2077 fans - we tend to look for someone to blame.
Due to our lack of understanding of the complexity of producing video games, we target those that are more in handy - we all know that there are developers who develop video games. What we miss is that corporate interests are stronger than a developer’s desire to create a masterpiece.
💰Video games are just another product of the capitalist system in which we all live. Profit dominates the video games industry, as much as it does in any other industry. A car mechanic loves to tinker with the engine, the distribution, and would love to spend as much time as they need to do it perfectly, but the pressure from the financiers or from the people who own the mechanic shop are stronger, forcing him to adapt.
The mechanic must adapt to a schedule that quite often he hasn’t made, must adapt to changes that were made overnight - just because someone at the corporate level wanted them - and must prepare for his expertise to come second to money. Despite the developer saying that they might need some time, the stakeholders in the company pressure the game to be released sooner, so that they meet their targets, profit, and invest more of that, in order to make more money.
But many of us are not aware about those production aspects, and often think that working inside the video game industry milk and honey. On the contrary, the industry is getting more corporate day by day, and the influence of the big money seems to dominate over the craft of creating a video game.
When a game is buggy, do not blame the developer. They usually
are worked overtime, their game is changed overnight because someone wishes to, and they do not have the guarantee that their job will be available tomorrow. About that, later on.