New Project (Files) + Mini Breakdown
Hello lovely people!
I gave a Tech Art Class for students of the SAE school (If you would like having me giving this class to your students/team, let’s talk!) with the goal to create only ONE shader which can be reused for MANY different effects (fire, smoke, water, item flare, forcefield, projectile trail, ads). This should save the students a lot of time during production. The idea was to keep the shader relatively simple. The main ingredients are 2 gray scale textures (one gives structure, the other one serves as mask), 1 normal map (for distortion & refraction), 1 LUT for colorizine the gray scale values and features like controlling the UV distortion on X, Y and over time.
Have a very nice day!