What's Next for Design Sprints? 👀 #194

#194・
341

subscribers

210

issues

Subscribe to our newsletter

By subscribing, you agree with Revue’s Terms of Service and Privacy Policy and understand that Ross Chapman will receive your email address.

Ross Chapman
Ross Chapman
Hi everybody,
Firmly autumnal weather as I sit here to share this week’s issue.
This morning, we went out in the wind and the rain to experience the demolition of the Fawley power station chimney - the same chimney that my son and I had seen from the South Downs Way trip earlier this year. Whenever we saw it, we knew that home was nearby. A weird feeling.
I’ve been contemplating the design process the rest of this morning. About four years ago, I read the Sprint book and it changed how I approached design. Like completely. The instruction manual to do my job was right there. The method was aspirational, measured and felt absolutely right.
Last February, I ran a workshop at Google Relay. We were welcome to choose a variety of topics. There were the popular topics about inclusivity and creating engaging experiences - the ones that facilitators love to get into.
I chose the one topic I absolutely knew nothing about. Data. Data in design. I did this for two key reasons. The first is pretty self explanatory if you know me: Personal growth. This is why I do a lot of the things I do to be honest. Doing, rather than learning how to do, has been my method from day 1. Choosing a topic I know nothing about puts on the pressure to learn, in a pretty low risk way.
The second reason is probably more beneficial to this community: It’s ultimately where we need to get to. Data over assumption. Fact over guesswork. Launching rather than simulating.
We’ve coped well so far. 10 years of design sprints. A handful of variations. We ported the Design Sprint to a virtual space and I’ve thoroughly enjoyed navigating ‘the wild west’ of the remote practice, but I am getting increasingly excited about a new set of ‘instructions.’ More data-led, more product design, with the growth mechanics and product strategy so that anyone can solve their product problem - better.
I’m looking forward to investigating further. Will you join me?
Thank you for reading this issue,
thanks, Ross

Remote Design Sprints ⚡️
Why more companies are hiring heads of remote work
Visual Collaboration in Virtual Reality: Announcing the MURAL App for Oculus Quest 2
Facilitation ✌️
From ‘critique’ to ‘workshop’
UX Design 👩‍💻
Interactive components: less wiring, more inspiring
Make Better Design Decisions with Data
Coolness 😎
How 15 Best Cities for Business in the World Rank for Gender Equality
Rapha Gone Racing - The Alt Tour
Did you enjoy this issue? Yes No
Ross Chapman
Ross Chapman @rosschapman

A weekly dose of Design Leadership and Tech from @rosschapman ⚡️

In order to unsubscribe, click here.
If you were forwarded this newsletter and you like it, you can subscribe here.
Created with Revue by Twitter.