Called ‘The Light in the Darkness
’, the game follows Samuel, a Jewish boy growing up in Paris when the city is invaded by the Nazis. Scenes include the infamous round-up of Parisian Jews at the Vel d’Hiv on 16 July 1942.
The characters in the game, a Polish-Jewish family in France, are fictional, but the events are based on things that actually happened. By playing the game and experiencing the story, the user will become attached to the characters and be more keen to learn about the Holocaust and discrimination against Jews.
“We create the most immersive storytelling experiences using what some might consider a non-traditional medium: Gaming. By enabling game players to experience the memories of those who were forced to live and die during this tragic time, we keep our audiences more engaged and make the messaging more effective. We want people to come away feeling inspired to ask questions, to learn more, and to tell others about these important stories. This is how we are connecting as one humanity across generations. This is how we are building a lasting legacy to ensure that these Voices will not be forgotten.”