Why craft in Banda’s Grove at all? We wanted a crafting system for three reasons:
- To make decorative items to wear, use, or personalize the Grove. These are purely narrative items for fun.
- To require certain items in Quantum Events.
- To create useful objects that grant boons, bonuses, or add interesting features.
To create an item in Banda’s Grove, the following must be true:
You must have the Facility built and its NPC defined that corresponds to the type of item you want to craft: Physical (Workshop), Edible (Diner), Textiles (Tailor), Artisan (Artisan’s Shop), and Quantum (Observatory).
You must know or define the recipe, which tells you the type of item, how many of each type of ingredient is needed, and what the item does.
You must have the required number of each type of ingredient. These are simplified into four categories: Fauna, Flora, Planar, and Quantum.
Gathering and Crafting
Use the “Gather Ingredients” action and spend 1 Pebble per 2 Ingredients you want to gather. We ask players to add flavor. If you want to gather Fauna ingredients - are you gathering feathers? Fur? Scales? And how: describe searching, bartering, collecting, or finding these items.
Then, once all the ingredients are gathered, go to the correct Facility and speak to the NPC, such as a woodworker at the workshop, and use the Craft action and 1 Pebble to make the item.
Some playbooks can gather more of a certain type of ingredient per action or spend extra Pebbles to forego the need of a Facility (if it isn’t built yet, or currently consumed by primordial quantum energies that need to be healed- Blips!)