The multiplayer for Halo Infinite shadow-dropped this Monday and folks - I’m in heaven. The gaming industry has seen a deluge in Battle Royals and twitch-based shooters, and while those are and have been fun - I’m the resident Apex defender, don’t forget - they can also be exhausting. There’s nothing that can deflate my mood faster than trying to hop into some Apex with Flynn and getting bodied over and over again because of bad drops or poor matchmaking balance.
Halo Infinite doesn’t have any of these problems. It might seem stressful if you’re not a regular multiplayer…uh, player, but compared to the sweat of Respawn’s game, it may as well be a walk through a petting zoo. It has a long TTK, so you have a chance to escape if someone catches sight of you first. And because it’s an Arena game, even if you get knocked, 5-8 seconds later you’ll be back on your merry way.
It’s that low pressure environment that makes Infinite such a blast with friends. And on top of that, even if you’re getting destroyed, Infinite feels like the FPS version of driving a lambo (I think, I can’t exactly afford a sports car lol). Every second of the moment to moment gameplay feels immaculate, I can’t get enough of it and I’ve been playing every day as of late.
It’s good the core loop feels so good, because as everyone on the internet has already been saying, the battle pass and its progress speed are pretty abysmal. I get that this pass is going until May, but some balancing definitely needs to be done so that you can level up more than once in a day, because the grind right now is pretty bad. Luckily adjustments are already on their way, so I’m not too worried! But being honest, even if it never changed, Halo Infinite would still be my go-to for multiplayer for the foreseeable future. It’s really just that good.