I don’t know what came over me as to why I wanted to redownload Ghost of Tsushima - probably the fact that it got a PS5 upgrade and I didn’t have much else I was in the mood to play. But I did, and I convinced the homie Sparkkfox to redownload it and get into the multiplayer with me. I think we’ve both been burned out by getting sweaty in Apex Legends, and we’re still waiting for other multiplayer affairs like Halo Infinite (more on that later).
And boy am I glad we jumped into Legends! Neither of us touched it much after 40-50 hours of Tsushima, but going back to it feels like an incredible breath of fresh air. It’s a blast to chill out and chat while we do cool-looking Samurai things, while also having just enough difficulty in harder levels to keep us engaged. Interestingly, stripping away the one-man army that is Jin and replacing him with specialized classes leads to Legends being the most mechanically engaging version of Tsushima by a long shot. Playing a White Mage-like Ronin contrasts against the DPS focus of Flynn’s Hunter, letting us work together to fight against the myriad of enemies in the game’s different modes. On that note, because the game mode isn’t tied down by “”“historical accuracy,”“” there are lot of interesting new enemy types, from barely visible ghosts to the ridiculously annoying tengu.
I wasn’t expecting much from Legends, but damn is it deep. There’s a whole gear system, multiple game modes, and even a Raid that we haven’t gotten around to playing because we’re not leveled enough. I dunno how long we’ll stick with it, but the fact all of this was added to the base game at no extra cost means that if nothing else, I’ve certainly gotten my money’s worth from Sucker Punch’s Weeb Fantasy Simulator.