Hello Educators & Friends,
The attack on Ukraine continues to be heartbreaking. We are supporting charities, coordinating housing, and spreading knowledge about ways to help. If there’s more we can do, please reach out.
We’re back to our regular programming for our newsletter and we’re diving into gamification in web3.
First, let’s clarify between gamification, gaming, and game-based.
Gamification: adding elements to a non-game such as chance, competition, level tracking, extrinsic rewards, points, countdowns
Game-based: making something look & feel like a game
Gaming: playing a game
Gamification of social experiences, learning, and business strategies (like marketing) exploded in web2 because the internet could hold and track data, connect people globally, and access content with one click.
What if we add instant gratification via blockchain to that?
Quick access to global currencies, digital assets worth utility beyond their file type, complete ownership of IP generated, and experiences in a metaverse space… Web3 has enabled a new generation of gamification where industries are doubling down on these concepts and where people are even relying on gaming as an
income source.
This issue is all about gamification in web3. How play to earn, learn to earn, and play to learn models are proliferating.
After you read, we encourage you to take a dip into one of these gamified environments - not just to have fun, but maybe even to find your next source of supplemental income!
Warmly yours,
Vriti & k20 Educators