Thomas Sample opened the conference with the announcement that he was stepping back from his active role in running Karma Creative and is now a full time engineer at Away Travel. Away is an exciting organization who we’ve worked with, so we’re excited to see him in a new role in the Solidus community.
I’m also eager to see where Karma’s new leadership takes the company. They’ve been involved in Solidus for a long time and their contributions to the community are deeply appreciated.
My talk was the first, but since I’m sure I’ll post something about it later, I’ll skip talking about it here. The talk after mine was from George Mendoza, going over the new-ish Solidus Starter Frontend project.
The Starter Frontend is an initiative to transform the Solidus frontend into a Rails template to make it easier to change without breaking existing stores, so we can more easily move it forward. We’ve already started using this project at Super Good and are appreciative of all of George and Nebulab’s work on it.
Next, Joel Saupe got into what UI toolkits are, how they relate to eCommerce and Solidus in particular. This keys into the previous talk in an interesting way: the ideas behind making reusable components to improve the developer experience are the same behind the view components that the Starter Frontend now provides.
Matt Redd provided the first post “lunch” (breakfast for me) talk. He dove into many things that we as software developers can learn from the jazz greats. It was really a treat.
The final talk was from Chris Todorov, who I’ve been working with for ages now. He’s great. His presentation was on how to improve the separation of concerns in your application by using the Solidus event system.