“In an industry worth $150 billion, mass layoffs and untenable working conditions are surprisingly common, though rarely examined. Most of the video game press is aimed at either the consumer or the investor, and most outlets concern themselves with how a game plays, or how much it sold. Instead, by looking at the labor of video games, Schreier sets out to answer one of the industry’s weirdest mysteries: Why is making video games, something an entire industry of highly paid, intelligent people has been doing for decades, so difficult?”
I wouldn’t have pegged The New Republic for accessible, clear-eyed coverage of video games, but Pareene does an excellent job of making the mechanics of video game development, and key differences between it and filmmaking, accessible to non-gamers. Spoiler: Greedy, clueless execs and strong unions play leading roles.
It’s also a great recommendation for Jason Schreier’s Press Reset: Ruin and Recovery in the Video Game Industry
, which is now on my B&N wish list
in case you’re looking for gift ideas for my birthday next month!