I’ve recently gone down the rabbit hole for an indie tabletop miniatures game, called Relicblade
. Besides being an amazingly cool fantasy skirmish wargame, Relicblade
is also special because it is primarily the vision and labors of one person, artist and game designer Sean Sutter. Sean pretty much does everything, from game design, art and illustration, design and digital sculpting of the miniatures, book design–all of it. And he documents much of his process on YouTube
. In one of those videos
, on conceptualizing and rendering his thief character for the game, he shares a very important concept that can apply to all sorts of making, but especially anything where hand and arm control are important (as in drawing). Sean says to think of your hand/arm as a machine, with mechanical capacities and limitations. Once you are mindful of these, you can work around/with them. In doing an activity, in Sean’s case, drawing, you want to think about the optimal angles for confident control of your hard and to move the workpiece to conform to your limitations rather than trying to make your hand do things it doesn’t naturally want to do. You can see in the above-linked video that, in drawing his thief image, Sean is constantly turning the paper to get the best, easiest angle.