Hey everyone! First of all, thanks for subscribing or checking this out! This was very scary to write, hopefully it’s fun to read. I’m still figuring out the format, so let me know what you think!
Planning is difficult
I’m not someone who can keep a big to-do list or a design document, I don’t enjoy writing them, and I love to ignore them when they get unmanageable. My planning process up until now was writing a few tasks right before, or even during development time. While that was working fine, I would have days where I’d struggle to think about my next goal.
Everything I do on the game is focused on getting the game to closer to complete. I started to think of it in stages, the first stage of completion could be “the player can finish a battle”, the next could be “the battle can be enjoyable” and so on. So I ended up writing down some of these stages, and wrote a few things that would be required for each one. This lives in a different document than the to-do list. I continue to write down a few tasks each work day, but now all the tasks are based around the goal of completing whatever the current stage is. I like this at the moment because I don’t have to keep a bunch of pointless tasks, I still know what to do, and everything is focused on high priority work.