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Gem Worlds: Water world? Tree world!

Night Blade
Night Blade
Didn’t get very far. But, an interesting announcement on the FOSS side.

If you haven’t heard yet, Gem Worlds is - with Steam’s blessing - open-source. If you’re interested, you can check out the GitHub repository here. There’s a pretty steady march of progress.
World four - the inspired underwater world - isn’t working out. I can’t draw underwater monsters well enough for that. Here’s how it looked before I pulled the plug on it:
Amoeba, interlocking metal plates, and green bubbles ... a whole lot of green bubbles...
Amoeba, interlocking metal plates, and green bubbles ... a whole lot of green bubbles...
It’s … uninspired. Despite several iterations, the dirt is noisy and too attention-seeking, the background is a plain gradient (no parallax), and the walls look nice. The obstacle - single-celled amoeba, which replicate themselves - ended up being impossible to implement without lagging the game. Beyond 30-ish cells, the game lagged quickly. On my dev machine, in a few seconds, I reached under 1 FPS.
So - aside from the metal plates (which should make an appearance in the final world), I scrapped it. And replaced it with - what’s supposed to be - the inside of a giant alien tree.
It's a giant alien tree! Right? Right??
It's a giant alien tree! Right? Right??
Problem is, it doesn’t look anything like a tree - all the bark-like textures ended up looking terrible. It looks wooden-themed, and I quite like it, so I’ll probably keep it (and iterate on it more).
The monsters all follow tree/nature/forest themes, and should be easy to draw. InshaAllah (God willing), I’ll have them done next week to show you.
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Night Blade
Night Blade @deengames

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