This week, I laid the foundation for the inventory and item system. Unlike skills - some of which have a cooldown between repeated use, and some of which have a limited number of uses per level - you can only use items you have.
You can find items, randomly created, in levels (more on that later). Once found, items remain in your inventory until you reach game over, allowing you to stockpile them for interesting challenges later.
You can see me find, stockpile, and eat a date in this video: