It looks like the game needs some rebalancing (or maybe I need to think more?) - I’m particularly proud of the poisonous mushrooms. Particles aside (those are little green skulls hovering around), the actual mushroom cloud itself is an entity, and interacts with others automatically. Without writing a line of code, I get:
- Mushroom clouds hurt the player, other monsters, and even bees
- Fireballs hit the cloud and explode
Pretty cool as far as the holy-grail of emergent design goes.
And now, excitingly enough, on to the fifth and final world: the mechanical world.
If you have any cool ideas, feedback, or comments, hit me up (just hit reply). Until next week, and thanks for subscribing!