On the roguelike side, I completed most of the mechanics: limited health (only three hearts, since it’s a broughlike); melee combat and player/monster death; and skills. For the prototype, the game ships with three skills:
- Fireball (kills enemies, makes an explosion that kills enemies and detonates mines)
- Hammer (knocks back an enemy up to three tiles)
- Stopwatch (freezes time for five turns)
Broughlikes usually have interesting non-roguelike things in them, so I added environmental puzzles: mines (explode if crushed or detonated with a fireball/explosion) and non-breakable (iron/grey) walls.
The game plays quite fun already, and the difficulty scales up nicely as you progress further. Other than fixing bugs (lots of bugs), the game is pretty much ready to play-test. InshaAllah (I hope / God willing) to release the playable demo very soon!
If you’re interested in trying it out and giving me feedback, the official channel for that will be on my Discord
, so drop in and lurk! We can chit-chat about game developments :)