Most of the effort for this week went into making sure that the game saves your data correctly. If you change maps and change back, sleep, etc. the trees remain in whatever state they are.
One game design change I really like compared to Stardew Valley, is that each strike of the axe generates a piece of wood. You don’t need to chop the entire tree down (a big energy investment), you can even chop it a couple of times, collect the wood, come back tomorrow, and finish it off.
The plan for next week: fix some bugs, update some art, and on to rock mining.