I often question whether I’m working on the right project or not. Goals change, motivation comes and goes, and quite often, I run into a wall where I can’t finish a project because it requires too much or too complex art (like multiple walking characters).
While questioning whether my fun JRPG idea was feasible or not (it’s not), I came upon a tweet about a simplified farming game idea. As a diehard Stardew Valley fan (80+ hours and counting), the idea of creating a small, streamlined, Stardew-like game grew on me.
I thought of two major areas where I can change and improve the original game, which created a foundation that pushed my idea into an entirely new direction:
- Streamline and remove unnecessary things, like the player (really, you’re just walking around and interacting with stuff), and time passing (which adds a lot of game pressure, at the cost of becoming a stressful micro-management experience).
- Focus heavily on community development: helping the townspeople, recruiting new townspeople (which unlocks new mechanics and quests), and slowly investing in and growing the community from a handful to a full-fledged international village.
This creates a game where you can choose to managing different types of mechanics (grow the right crops, find the right fish, craft the right items) to meet peoples’ needs and grow your community in the direction you want. It’s a chilled game, so you focus on what you want to do, and can’t really go wrong.
You can see the first complete system below, navigation: