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First Look at New Project - Issue #10

Night Blade
Night Blade
Introducing my newest current project. No, it’s not a JRPG like I thought.

The world map outside your home.
The world map outside your home.
I often question whether I’m working on the right project or not. Goals change, motivation comes and goes, and quite often, I run into a wall where I can’t finish a project because it requires too much or too complex art (like multiple walking characters).
While questioning whether my fun JRPG idea was feasible or not (it’s not), I came upon a tweet about a simplified farming game idea. As a diehard Stardew Valley fan (80+ hours and counting), the idea of creating a small, streamlined, Stardew-like game grew on me.
I thought of two major areas where I can change and improve the original game, which created a foundation that pushed my idea into an entirely new direction:
  • Streamline and remove unnecessary things, like the player (really, you’re just walking around and interacting with stuff), and time passing (which adds a lot of game pressure, at the cost of becoming a stressful micro-management experience).
  • Focus heavily on community development: helping the townspeople, recruiting new townspeople (which unlocks new mechanics and quests), and slowly investing in and growing the community from a handful to a full-fledged international village.
This creates a game where you can choose to managing different types of mechanics (grow the right crops, find the right fish, craft the right items) to meet peoples’ needs and grow your community in the direction you want. It’s a chilled game, so you focus on what you want to do, and can’t really go wrong.
You can see the first complete system below, navigation:
Navigation via arrows on the world map
Navigation via arrows on the world map
Navigation involves simply clicking arrows to go to different sections of the world map. To start, I added four sections: two fields, a forest, and your starting farm area, with your house, and some workable land.
You can also enter a variety of buildings, which will contain NPCs (who are also shops) and things to interact with - a place to cook, at the least, and store your stuff. Here’s how that looks today (still early WIP):
You can enter and exit buildings, interact with things inside, and sleep.
You can enter and exit buildings, interact with things inside, and sleep.
I’m working on the next major system, farming. InshaAllah (God willing), you will see it in action next week.
It’s an exciting, ambitious idea, and it’s exciting to see it progressing even at these early stages. If you have any thoughts, questions, etc. feel free to hit reply and let me know, or poke me on Discord!
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Night Blade
Night Blade @nightblade99

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