Apple's AR/VR headset sounds mental!

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Cult of Mac Today
Most of Apple’s major products go through development hell.
Just before launching Apple’s first retail stores, Steve Jobs was convinced to rip up the plans and start over.
He was pissed, but he said to a colleague: “You reminded me of a really important lesson. Everything great I’ve done, I’ve had to have the courage at some point in the process to start over and rethink it.”
And so it is with Apple’s upcoming AR/VR headset, which could be unveiled as soon as WWDC on June 6 – just weeks away.
According to The Information, the AR/VR headset has gone through several rethinks and redesigns.
In the end, the design team rejected the type of gaming-focused headset some rivals produced. Instead, Apple pushed for more of a communications tool that’s bristling with inward-pointing cameras to beam your facial expressions into the metaverse.
It sounds as wacky as a stargazy pie – and I’m more excited than ever to see it.
– Leander Kahney, EIC.

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Tweet o' the day
CM Harrington
Notes for UI designers who have lost their way. https://t.co/gjgkAUrnmz
Joe Groff
I'm old enough to remember when iTunes was an abomination against all that was well and good about standard GUI design, and not a vintage touchstone for how we used to do it in the good old days https://t.co/L1YqrULcPz
One more thing ...
“I have a great respect for incremental improvement, and I’ve done that sort of thing in my life, but I’ve always been attracted to the more revolutionary changes. I don’t know why. Because they’re harder. They’re much more stressful emotionally. And you usually go through a period where everybody tells you that you’ve completely failed.” – Steve Jobs
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