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The Week in Games
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Hi all!
Real life stuff means this is a slighter shorter issue this week I’m afraid, but there’s still plenty to chew on. This has been a week filled with events and game announcements, and you can find a round-up of the most interesting in the news section below. There’s also the usual round up of new and upcoming releases, and some excellent recommended reads that includes a brilliant feature on the making of Micro Machines by Keith Stuart for Read Only Memory.
I’d just like to say a quick hello to the new subscribers this week, and thanks those who have supported The Week in Games with a membership, by sharing it online, or just by reading this right now. This newsletter is completely reliant on shares and word of mouth, so your help and support is hugely appreciated.
I hope you have a wonderful weekend.
Take care everybody!
A special mention this week to the new issue of Edge and its most spectacular Cuphead cover and feature. You can buy it or subscribe by clicking below.
The story of Cuphead: how @StudioMDHR's love of antique animation and old-school arcade action created a modern phenomenon. Plus the world's first review of long-awaited expansion The Delicious Last Course. The new issue of Edge is out today.
This week saw free next-gen updates to Capcom’s brilliant modern Resident Evil games. Res 2, 3, 7 and Village all received free updates that include 4K resolutions and ray tracing support, among other things.
Next week will see the release of next-gen versions of Deliver Us the Moon, which if you haven’t played it, is well worth a look. I actually reviewed it a while back and would recommend it to anybody after something a little bit different.
(Switch, PC) – June 13
(Xbox) – June 14
(Switch, PC) – June 16  – Read review
(PS4, PS5, Xbox, Switch, PC) – June 16
(PC) – June 16
(PS4, PS5, Xbox, Switch, PC) – June 16  – Read review
(PS4, PS5, Xbox, Switch) – June 21  – Read review
(PS4, PS5, Xbox, Switch) – June 21
(Switch) – June 21  – Read review
(PS5, Xbox Series X/S) – June 23  – Read review
(Xbox Series X/S) – June 23
(PS4, PS5, Xbox, Switch, PC) – June 23
(PS4, PS5, Xbox, Switch, PC) – June 24
(Switch) – June 24
(PS4, PS5, Xbox, Switch, PC) – June 24
A randomly selected game each week! Any and all games are eligible for selection regardless of age, platform, popularity, or otherwise.
This week, the honour goes to…
Titanfall 2 (2016)
Following complaints of Titanfall’s lack of single-player options, Respawn Entertainment responded by launching its sequel with one of the most blisteringly polished and exhilarating shooter campaigns of recent times.
Incredibly responsive controls are combined with some truly ingenious level design to create a true modern classic.
Keith Stuart - Read Only Memory
How Codemasters took the hit toy line to the top of the videogame charts.
Marie Dealessandri - GamesIndustryBiz
The GamesIndustrybiz Academy explores how Media Molecule’s creation platform breaks down the fundamentals of game design and can help you get a career in games.
Christopher Dring - GamesIndustryBiz
As the industry braces itself for a quiet 2022, and with more major games getting delayed, GIBiz ask developers about the challenges they are facing
The VM2
Chris Diaoglou - campaign not yet launched
Perfect Organism: An Alien: Isolation Companion
By Andy Kelly / Unbound
50 Years of Text Games
By Aaron A Reed - Campaign ends July 7th
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…and that’s it for this week!
I hope you enjoyed this issue of The Week in Games! I’d be delighted if you would consider forwarding this email to anybody you think may like it, by sharing this link on social media, or simply telling people about it!
I’m always looking at ways to improve this newsletter, so if you have any comments, suggestions or enquiries, please reply to this email directly, write to, or catch me on Twitter!
Thanks again, I hope to see you next week!
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The Week in Games
The Week in Games @jeffsayhi

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