GamesBeat lead writer Dean Takahashi has been playing Crucible, and he talked to noted game designer Louis Castle about the years-long journey of making Amazon’s shooter
. Crucible does have some things going for it – interesting formats, a focus on co-op play that gives players who aren’t so good at shooting something to do, and more. But it also has some drawbacks, such as feeling slower than its competitors and a lack of map variety.
Now, games like Cucible need some time to cook after launch – new heroes, maps, modes, weapons, and so on. But out of the gate, Crucible feels like it’s going to have some trouble breaking through the established audiences of Apex Legends and Overwatch and the enthusiasm behind Valorant.
–Jason Wilson, GamesBeat managing editor