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PC Gaming Weekly | May 14, 2020

We got a good look yesterday at the potential of next-gen game design with Epic Games' reveal of Unre
PC Gaming Weekly
We got a good look yesterday at the potential of next-gen game design with Epic Games’ reveal of Unreal Engine 5. The video looks amazing, as most tech demos do, and in an interview with our Dean Takahashi, CEO Tim Sweeney dived into some of the ways UE5 will make game development easier – for those on console and PC.
But what caught my attention is that Epic doesn’t plan to change how it handles royalties: As we reported, developers will pay the same kind of fees for the Unreal Engine 5 license as they do now with Unreal Engine 4: 5% of royalties for games that do more than $1 million in sales.
In short, Epic is putting its money where its mouth is when it comes to its support for an open ecosystem in which all developers, large and small, can thrive. And these new Unreal Engine 5 tools should make it easier for developers to make their games. 
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–Jason Wilson, GamesBeat managing editor

From GamesBeat
Epic Games: Unreal Engine 5 will bring a generational change to graphics
Epic Games shows off a stunning Unreal Engine 5 demo on PlayStation 5
A data and AI platform that can run anywhere
Fortnite will launch on next-generation consoles on Unreal Engine 4 and migrate to UE5
Alienware beefs up its gaming rigs with the latest cooling, processors, and graphics
Sennheiser GSP 370 review -- A gaming headset with great battery life
Nvidia CEO cooks up 'world's largest graphics card' for GTC 2020 | VentureBeat
European Games BizDev Gathering seeks to keep deals and money flowing during pandemic
Apex Legends leads leave Respawn to form triple-A Gravity Well studio | VentureBeat
The DeanBeat: Can you trust someone that you've never met in person?
Rogue Games raises $2 million to expand indie game publishing
Video of the Week
StreamElements CEO Doron Nir talks about how brands should work with streamers.
StreamElements CEO Doron Nir talks about how brands should work with streamers.
Beyond GB
How World of Warcraft Has Evolved With the Internet | WIRED
Jiri Holba's Blog: Should STL containers be used in game engines? | Gamasutra
Shadows of Chernobyl: tracing the inspiration of Escape from Tarkov | PCGamesN
Everything you need to know about upgrading your PC in 2020 | Rock Paper Shotgun
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Jason Wilson

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