I enjoy triple-A games, but I find the segment a bit boring. This is where the big companies make their money, hitting the mass market and trying to reach millions, if not tens of millions, of players. I’d rather watch the double-A and indie markets.
Which is why Bigben Interactive’s move to put all its gaming businesses under the Nacon umbrella and take the subsidiary public is so interesting to me. Nacon offers a wide variety of games – you’ve got off-road racing, role-playing and action-RPG, sports like tennis and rugby, action-adventures, mystery … just a bunch of genres that don’t always get support from the triple-A publishers.
And that’s what I dig about publishers such as 1C
, Nacon, THQ Nordic
, Versus Evil
, and Xseed
. They’re not out for the mass-market customer who just wants the big, flashy game. They take risks. They court niches. People like me, who enjoy RPGs of all stripes (like turn-based games or old-fashioned dungeon crawls with tons of crunchy stats), fishing games, rally cars, and smacking cricket balls.
Nacon head of publishing Benoit Clerc breaks down all the reasons
why Nacon is going public and why he so loves playing in the double-A pool. If you give it a read, do me a favor and think about those games you dig in the tier below the Maddens and Call of Dutys of the world – and why you love them. I’d enjoy hearing your thoughts.
–Jason Wilson, GamesBeat managing editor