- Indie studios may have lost a ton of dough on travel plans they had to cancel for events like the Game Developers Conference. Flying to San Francisco and staying for upward of a week is expensive, and even if some are able to recoup some costs, they could be hurting from losing money.
- A number of indies make deals with publishers at events like GDC. Fewer deals means less money coming in.
- Working at home could be slowing a game’s development, and that could mean getting to market later, and thus, not being able to sell copies of their game.
- Some indies may have part-time or full-time gigs outside of game development … and may have lost their jobs, thus losing their main income streams.
Send me some recommendations on indies you’re enjoying right now (or enjoyed at any time!), and I’ll publish them in a roundup later this week.
And please, be safe as we shelter-in-place, and wash your hands.
–Jason Wilson, GamesBeat managing editor