PC Gaming Weekly | July 2, 2020

PC Gaming Weekly
One of the most important games of the past 30 years is Magic: The Gathering. It’s considered to be the first collectible card game, and its mechanics and designs have appeared in digital and tabletop products ever since. 
This week, GamesBeat has one of the deepest dives we’ve ever published: the digital history of Magic: The Gathering. It delves into how Wizards of the Coast approached translating Magic from cardboard cards to bytes on a screen. This includes Magic: The Gathering Online, the troubled attempt to bring Magic into a digital environment. I didn’t get into Magic until decades later, when Magic: The Gathering: Arena was in its beta period, so this proved to be quite an education about a game I’ve come to love. 
I enlisted Hugo Award-winning writer Aidan Moher to pull this off. It’s a fantastic read, with comments from a number of big names in the Magic community. I hope you enjoy this. 
But I’ve been thinking about something else this week, too: Why Amazon would release Crucible on May 20, just days ahead of Valorant, and not give the team shooter a similar influencer push that Riot Games did? Amazon runs and owns Twitch, the biggest game livestreaming service in the world. And it sure has more money than Riot, which made a huge streamer push with Valorant. 
And now Crucible is going back into beta-testing as Amazon goes about rejiggering the game to attract more players. I wonder if the behemoth will figure out now that it needs to attract players ahead of time for a team shooter before releasing it again. 
For PC gaming coverage, send news tips to me, and send guest post submissions here. Please be sure to visit our PC Gaming Channel.
–Jason Wilson, GamesBeat managing editor

From GB
Magic: The Gathering's digital history, from first build to end step
Ubisoft CEO promises company-wide overhaul after sexual misconduct reports
Crucible moves back into 'closed beta' -- here's what that means
Twitch suspends President Trump's account for 'hateful conduct'
Worms Rumble ditches turn-based combat for real-time action
Spiketrap raises $3 million for AI-based social media intelligence platform
Call of Duty: Warzone's expansion to 200 players means insta-death for me
Torchlight III opens third act and addresses feedback with massive patch
Cyberpunk 2077 adds more ray-tracing features for RTX graphics cards
Video of the week
What It's Like To Bootstrap As A Gaming Startup In Poland | How Games Make Money
What It's Like To Bootstrap As A Gaming Startup In Poland | How Games Make Money
Beyond GB
The Ubisoft paradox: How the publisher enabled a culture of abuse and control | Gamasutra
'Humankind' Is a Strategy Game Where Civilization Is a Process, Not Destiny | VICE
Harmonix’s Fuser wants to make you a DJ… but only up to a point | Ars Technica
Absorb new information faster with these 12-minute book summaries
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