Looks like those boycotts didn’t have much of an effect on Epic Games.
When it first appeared, trolls and other “heroes of the web” assaulted Epic with charges that it was giving customer info to the Chinese (since Tencent holds a stake in the company). Others whined about using another launcher (egad, the horror!). And some folks were just Valve loyalists, insisting that the Steam marketplace and its laundry list of features were all we needed.
Yet Epic forged on. It found a better way to entice developers than Valve had: offering a bigger cut of a game’s sale (it takes 12% instead of the standard 30% of each purchase). It gave away games every month: 73 free games in 2019 (folks downloaded more than 200 million copies of these).
And it has Fortnite, which is still a juggernaut.
When we look at 2019’s successes in PC Gaming, I’d argue that Epic is the biggest. Not only did it show the market that one could offer alternatives to Steam, it could also succeed.
Even if people boycotted it just because Epic had the temerity to challenge Valve.
–Jason Wilson, GamesBeat managing editor