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PC Gaming Weekly | Aug. 15, 2019

I'm intrigued about Tim Willits' new gig as the chief creative officer at Saber Interactive. His cred
PC Gaming Weekly
I’m intrigued about Tim Willits’ new gig as the chief creative officer at Saber Interactive.
His credentials are impressive: Quake, Doom, Rage, and Hexen. He’s was at id Software for 24 years, and he left as the studio director. At this point, shooter design must be intertwined within his DNA strands. It’s imprinted on his brain. 
Saber Interactive is an intriguing studio. When I clicked on its website, the first image I saw was for Spintires: MudRunner, the ultimate version of the sim about driving trucks through the sloppy environs of Siberia. It’s messy. It’s silly. And it’s a hoot – just ask Jeff. Saber has games about hoops, shooting zombies, motorcycles, and more. It makes games for every platform. Heck, it even deals in slot machines. 
And that variety is what attracted Willits. Sure, id makes some great games. But it makes shooters, nothing else. Willits is closing in on 50. If he wishes to make something besides big men with guns, now is the time.
I’m looking forward to the first game that comes out under Willits’ stewardship at Saber (well, as long as it’s not a Spintires slot machine). 
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– Jason Wilson, GamesBeat managing editor

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Jason Wilson

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