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PC Gaming Weekly | April 16, 2020

It warms my heart to see a small indie studio such as Breaking Walls raise money during a pandemic. T
PC Gaming Weekly
It warms my heart to see a small indie studio such as Breaking Walls raise money during a pandemic. The story behind this team and their first game, Away, is a bit more complex than this, and it shows the importance of the government and people working together to help fund media.
Away is a survival game that casts you as an animal, and in this case, it’s a sugar glider. It’s a small marsupial that lives in Australia, New Guinea, and some other nearby islands. It has flaps of skin that help it glide from tree to tree. It’s cute. You’re dealing with finding food, evading predators, and natural disasters such as floods and forest fires. It reminds me of Sony’s Tokyo Jungle, a PlayStation 3 game that cast you as animals surviving in the ruins of a city after humanity is gone. 
And this funding isn’t Breaking Walls’ first infusion of cash. 
The studio got off the ground with the help of the Canadian Media Fund. Its pool of money comes from the government and Canada’s cable, IPTV, and satellite companies. Breaking Walls then raised money on Kickstarter. 
Throw in the money from investors, and you’ve got an example of a project that’s received cash from three key components of the ecosystem.
And that makes me smile. 
For PC gaming coverage, send news tips to me, and send guest post submissions here. Please be sure to visit our PC Gaming Channel.
–Jason Wilson, GamesBeat managing editor

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