Polygon posted an article that talks about stress of the development team at Epic Games that ensures the continued great performance of Fortnite.
Imagine working so hard on a game that you completely burn out, and cannot think about videogames for 3 years… even though your game is wildly successful?
Well, here’s the thing: the example above has absolutely nothing do with Epic Games. It actually comes from the Spelunky Showlike podcast
with Justin Ma over at Subset Games, the developers who shipped an incredibly successful game called FTL
and then spent 6 years developing another hit (Into the Breach
), and I just wanted to retell it here to get everyone real about the industry we work in.
The basic truth is that creative breakthroughs mostly happen over the edge of “normal”, and most games designers and producers who succeeded in creating amazing products did so at a pretty high personal cost.
I started reading Polygon’s material expecting a horror story or two about Epic’s development side, having previously read about the mess that BioWare has become
– but the more I read, the more I thought that Epic’s actually doing a great job with managing their explosive growth.
I read people refer to the team spirit, I read people refer to a great bonus system and I read people refer to an increasing focus on customer support: what this means, is that Epic is pretty much aware of the pressures of their transition from a moderately successful engine purveyor to a wildly successful GaaS operator, and that the company is handling is as well – or better – as most of their industry peers would.
Sadly, it seems like Polygon was more interested in framing the story other than discovering the reality. The whole article is here
(but save your time, really).