Given how engaging the earlier presentations have been, by this time we have accumulated a time debt of nearly 40 minutes. Which meant that we had to swap two panels, so that one of the speakers can then immediately jump into a cab to fly home.
Thus next on, we debated the good (and the bad) of the different approaches that the games industry and the film industry take to running their business, and making their deals.
Personally, I’m a big fan of film process. As I type this, most game developers pile into their offices untested – while my friends in LA run as many as 10,000 daily corona tests on the film and TV sets, to ensure everyone’s safety. Why, or why, can’t we be like this? Probably, there’s some capitalistic motive that drives such behaviour (maybe insurance? and the cost of lost opportunities for top talent?), but I prefer to think that it’s the maturity, and the closeness of the community, that drove Tom Cruise nuts
on the set in Rome last year.