THIS YEAR’S CASE
The case is about an MMORPG with in-game items based on a luxury fashion brand, and an NFT card game that extracted and re-purposed the characters from this MMORPG for its own use.
In other words, something that games industry lawyers eat for breakfast, before having a go at a pay to earn protocols for lunch.
Seriously, though, when we started to discuss the case last year, it seemed like a totally wild scenario… but by now this actually sounds like one of the news items on my LinkedIn newsfeed (maybe I need better curation 🤷♀️).
THIS YEAR’S TIMELINE
The registration for this year’s competition is now open, I mean
With the schedule and the case available HERE
The registration closes on 📆 March 1, 2022 and this year we expect to see at least 20 teams compete (as of today, we already processed the first 5 registrations from 4 different countries).
PLEASE HELP US SPREAD THE WORD ?
It would help us a lot if you could share the news about this year’s Challenge with the law students and recent graduates (within 3 years) interested in the industry – and perhaps you may even coach one of the teams from your own country?
is to the website of LCV with the timeline and the case.
And this link
is to the announcement on LinkedIn, which might be easier to share with a broader audience.
In the previous editions of the competition, we saw teams from the 🇺🇸 US, 🇬🇧 UK, 🇵🇱 Poland, 🇷🇺 Russia, 🇺🇦 Ukraine, 🇧🇾 Belarus, 🇷🇸 Serbia, 🇪🇸 Spain, 🇫🇷 France, 🇨🇾 Cyprus, 🇹🇷 Turkey, 🇫🇮 Finland, 🇩🇪 Germany and 🇨🇳 China.
Who will qualify to the semifinals in 2022?
The possibilities are endless!
(I made my bets already, though: GO POLAND GO!!)