Since the very first Summit back in 2015, the mission of the event was to bring together the professional legal community of the international games industry, and to provide it with the environment that connects people from different countries and different companies – so that we can share our experience across the borders, and get insights coming from a variety of different perspectives.
Here, you can catch up on the digital tax in Turkey, then bring yourself up to date on Brazil’s age rating for video games, and get the latest news about Russia’s new Internet Firewall – before you even finish one cup of the (complimentary) single-origin coffee!
This community spirit is what sets us apart from most of the “commercial” conferences: we’re not trying to be the biggest, and we don’t really care about making a profit. What we really care about, is curating the attendee list so that you get to meet like-minded professionals, for whom sharing experience with peers and cooperating with others for the greater good of the industry is at the core of their attitude.
Over the years, we’ve been able to rely on a wonderful network of law firms and games companies who understand what the Summit is all about, and who support our vision for the pitch-free professional environment, in order to make the ends meet.
Because of the change in venue to the Palace of Grand Dukes and the associated increase in costs of all the relevant ops (as well as our ambition to add one or two more things to the agenda), we asked the event’s partners to substantially increase their commitment for 2020, and we’re happy to report that every company we spoke to, was completely supportive of the ask.
Here, then, are the companies that make it possible to take the Summit to the next level in 2020 – covering, among everything else, the complete budget of the next year’s Legal Challenge –
Games Industry Law Summit 2020 is presented by: