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AR/VR Weekly | Nov. 27, 2019

One of the most high-profile independent VR gaming studios is no longer an indie.  Late Tuesday, Face
AR/VR Weekly
One of the most high-profile independent VR gaming studios is no longer an indie. 
Late Tuesday, Facebook announced it had acquired Beat Games, the development house behind Beat Saber (arguably the best and most successful VR game out there). The Oculus company didn’t disclose many details, other than that Beat Games would continue to support Beat Saber on all platforms and that it had its promise to operate independently. We can presume that Beat Games will make VR projects for Oculus and that the company will learn from the Beat Saber studio. 
The move comes less than a week after Valve showed off its first VR game – Half Life: Alyx. The Steam company recently released its Index high-end VR headset. To me, Valve looks like it may be mounting a challenge to Facebook in the PC VR market. 
We’ve seen some talk about just how small the VR market is this week after Microsoft boss Phil Spencer said no one was asking for VR for the new Xbox console. Of course, we know this – the industry is barely taking baby steps, leaving behind the too-high expectations that came from VC funding and media hype. 
As I prepare for a short Thanksgiving break, I’ll be thinking about what this move from Oculus means – and if this is setting up a rivalry and showdown between Facebook and Valve, or if this is instead just two different branches at the base of the VR tree, each seeking their own path to growth. 
Happy Thanksgiving, and I’m grateful to each of you who read VentureBeat and GamesBeat, whether it’s on the site, on social media, or in newsletters like this. 
For AR/VR coverage, send news tips to Dean Takahashi and Jeremy Horwitz. Please send guest post submissions to Rowan Kaiser. Please be sure to visit our AR/VR Channel.
–Jason Wilson, GamesBeat managing editor

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Jason Wilson

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