AR/VR Weekly | May 27, 2020

AR/VR Weekly
You know that feeling when you read something and keep saying “Preach” in your head? That’s how I thought when reading our Jeremy Horwitz’s piece about attending meetings in VR. He left in awe … and a bit nauseous about being in a virtual space for so long.
Now, I wasn’t preaching about puking, nor did meetings rev me up. I closed my eyes and envisioned playing golf in VR. With the latest developments in hand-tracking on the Oculus Quest, it feels like now’s the right time to come up with a great VR take on golf. 
Yes, I realize golf courses are opening up again around the country. In many ways, the sport is ideal for social distancing. It’s easy to stand 6 feet away from everyone, and if you’re walking instead of riding a cart, wearing a mask shouldn’t make it hard to breathe. 
But I bet a bunch of golfers feel as I do – I’m staying home until we hit Stage 4 of pandemic containment. And even if I were out on the links, it’d be nice to have a VR golf app that could help me maintain my swing or use analytics to give me more info on how I play. 
I talked Tuesday with Top Golf media president YuChiang Cheng about how his company, which runs physical entertainment facilities and the World Golf Tour video game, is handling the pandemic. WGT has done esports events with pro golfers from both men’s and women’s tours to help replace the loss of live sports, and it’s beginning to open up facilities where it’s safe to do so. 
I wondered what he thought about golf in VR, considering the Oculus Quest’s improved hand-tracking.
“I think it’s just getting to a place. I think it’s going to happen. But right now, the mass audience really is more about the Top Golf experience and minigolf right now, just because it’s more of a casual orientation,” he said. “The technology obviously, and we could make it. But I think we’re just ready for kind of biding our time for consumer adoption to increase a bit more.”
In the meantime, I’ll just keep swinging my sticks in the garage until this pandemic passes. Or we get a good VR re-creation of golf.
For AR/VR coverage, send news tips to Dean Takahashi and Jeremy Horwitz. Please send guest post submissions here. Please be sure to visit our AR/VR Channel
–Jason Wilson, GamesBeat managing editor

From GamesBeat
Qualcomm expects all-in-one 5G XR viewers in 1-4 years, glasses in 5-10 | VentureBeat
Niantic's latest AR features add realism to Pokémon Go | VentureBeat
8th Wall launches Face Effects tool for AR facial animations | VentureBeat
Scandit raises $80 million to power mobile barcode scanning with AR and computer vision | VentureBeat
HTC cofounder Peter Chou launches XRspace to bring social VR to the masses | VentureBeat
Adventure Lab launches co-op VR escape rooms with live hosts | VentureBeat
The DeanBeat: It's time to hurry up and build the Metaverse | VentureBeat
Holographic VR meetings just became real, whether you're ready or not | VentureBeat
Video of the Week
UploadVR shows off how Oculus Quest's hand-tracking works with Waltz of the Wizard.
UploadVR shows off how Oculus Quest's hand-tracking works with Waltz of the Wizard.
Beyond GB
Facebook Shows ‘Floating Windows’ Concept VR Workspace With Color Passthrough
MicroProse is working on a multiplayer VR bomber sim | PC Gamer
How Virtual Social Networks and Video Games Will Change Live Event Culture and Behaviour - VICE
Dan Carlin’s Hardcore History has been adapted into a moving VR experience - Polygon
Save 40% off this UV-C sterilizer wand
Did you enjoy this issue?
By VentureBeat

A weekly look at the world of augmented and virtual reality and the stories that matter most.

If you don't want these updates anymore, please unsubscribe here.
Powered by Revue
500 Sansome St. #404, San Francisco, CA 94111