This week, GamesBeat launched a new podcast, “How Games Make Money.”
PC gaming editor Jeff Grubb is at the helm, and he’ll be examining monetization strategies in the industry. What does this have to do with augmented and virtual reality?
Well, turns out more VR games are selling better than ever before. According to a Road to VR piece
, Venture Reality Fund investor Tipatat Chennavasin estimates that 106 VR games brought in more than $1 million. The most impressive part? He estimates that nearly half of this has come within the last 12 months.
Let’s remember: The Oculus Quest came out in May, a little less than 10 months ago. But Chennavasin argues that 2019 was an inflection point for VR, and software sales shot up for all VR platforms (Oculus, Steam, PlayStation VR, and such).
So, what does this inflection point mean for VR? Will the market continue to grow, as more people adopt this young tech? Will March 23’s launch of Half-Life: Alyx deliver VR’s killer app for the consumer market? Will enterprise continue to give VR a foundation for growth?
Let’s see what happens.
–Jason Wilson, GamesBeat managing editor