Jason Rubin has reason to feel “great” about Oculus at the recent Electronic Entertainment Expo (E3), one of gaming’s most important trade shows. The Oculus Quest is selling out, and a number of critics (including me) like the wireless VR headset. The Oculus Rift S isn’t getting as much praise as the Quest – it’s a pricey upgrade for Rift owners, but it is attractive for VR newcomers.
But, as always, it’s the software that matters.
The big question in my mind about the next year at Oculus: Does PC VR really make sense for companies like Facebook? I hope it does, but as technology improves, we’re going to see more powerful iterations of Quest and similar standalone headsets. And these are attractive options – I dig being able to play Vader: Immortal or Beat Saber in my bedroom, which is two floors above my home office with my gaming PC. I can’t do that with PC VR unless I lug my rig upstairs.
Facebook is a mobile-first company. Quest lines up with that vision better than PC does at this time. My genuine hope is that Facebook continues to support PC VR in the future – until the mobility of Quest and the power of Rift merge into a new device.
And if you’re a VR developer, it’s worth checking in on these Quest tips and tricks
from Immerse head of product Justin Parry.
– Jason Wilson, GamesBeat managing editor