AR/VR Weekly | July 22, 2020

AR/VR Weekly
Half-Life: Alyx feels like it came out so long ago – but it was just as the coronavirus pandemic was first gripping the globe. But March 23 really wasn’t that long ago. It just feels like it. 
While the timing may have felt off, Alyx did show us what a polished triple-A game from a major publisher looks like. And in a recent column, our Dean Takahashi examined the Final Hours documentary project about how Valve made Alyx. I learned a bit more about how Valve approaches VR and making games these days, and I hope you do as well. 
Meanwhile, our Jeremy Hortiwz has a look at new research on a hand-tracking device … that sits on your wrist, not your hand! It’s a cool idea. 
Be well, and as many of us continue to shelter-in-place as coronavirus infections rise around the country, I hope entertainment and technology such as VR are still helping you cope with the world around us.
For AR/VR coverage, send news tips to Dean Takahashi and Jeremy Horwitz. Please send guest post submissions here. Please be sure to visit our AR/VR Channel
–Jason Wilson, GamesBeat managing editor

From GamesBeat
Researchers show FingerTrak, a hand tracking wristband for AR/VR input
The Walking Dead: Onslaught will crawl its way into VR this year
NextNav can figure out which floor you're on in a skyscraper
Harena brings Rezzil's VR pro training and analytics to U.S. youth soccer
The DeanBeat: The Final Hours of Half-Life: Alyx gives us a much-needed peek inside Valve
Video of the Week
Interested in our Transform event, but you missed it! Here it is.
Interested in our Transform event, but you missed it! Here it is.
Beyond VB
MLB VR Viewing App Is Coming To Oculus Quest Soon
Making it in Unreal: Warfare Realm is a bold attempt to make a VR MOBA | PCGamesN
Pico Announces 2 New Versions of Its Latest 3DOF VR Headset | Road to VR
GS Student Advocates to End Use of Social Media in Legal System with VR Project | School of General Studies
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