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AR/VR Weekly | Jan. 8, 2020

The Consumer Electronics Show isn't about video games. That's what the Electronic Entertainment Expo
AR/VR Weekly
The Consumer Electronics Show isn’t about video games. That’s what the Electronic Entertainment Expo is for. But after looking over the news from Las Vegas, I’m bummed.
At the dawn of 2020, it’s clear that video games won’t drive AR and VR for the next few years. Sure, Pokémon Go has made over $2.5 billion dollars, but is it really true AR gaming? PlayStation boss Jim Ryan reported Monday night that Sony has sold 5 million PSVR headsets, but when you consider that it’s also sold more than 106 million consoles, that’s an attach rate of under 5%.
And remember: The PSVR is the best-selling VR headset.
So, as we see more headsets for enterprise use, as we see the adoption of AR for consumers, gaming still feels like it’s sitting in the corner as developers and publishers deal with the hype bubble and the high price of VR.
Or maybe I’m looking at this the wrong way. Maybe I need to be patient and wait for the tech to improve, to where VR headsets have the sensors and the haptic gear to make us feel truly immersed in a virtual world. Or when we see AR games playing out in front of us, on our tabletops and in midair.
Maybe I just need to be more patient and less jealous of consumer and enterprise AR and VR’s success.
For AR/VR coverage, send news tips to Dean Takahashi and Jeremy Horwitz. Please send guest post submissions to Rowan Kaiser. Please be sure to visit our AR/VR Channel.
–Jason Wilson, GamesBeat managing editor

From GamesBeat
Pimax reveals $449 Artisan VR headset, claims Vision 8K X is in production
Vuzix announces M4000 enterprise AR glasses with optical waveguide
Nreal Light gets Nebula 3D augmented reality UI and eye tracking
Pay-per-minute fitness club app FlexIt gets AR and VR gym tours
Pico reveals Neo 2 Eye VR headset with eye tracking and Boundless XR
From Minecraft to Auto Chess: The 29 games that define the 2010s
Video of the Week
NextMind uses your brainwaves to control tech ... like playing the Nintendo classic Duck Hunt.
NextMind uses your brainwaves to control tech ... like playing the Nintendo classic Duck Hunt.
Beyond GB
CES 2020: This Conceptual Toilet Lets You VR While You Poop | UploadVR
BMW shows off an AR windshield concept for the 2021 iNext | Engadget
Samsung’s ‘artificial human’ project definitely looks like a digital avatar | The Verge
With New Headsets & Big Games in 2019, VR is Poised for an Even Better 2020 | Road to VR
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