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AR/VR Weekly | Dec. 18, 2019

Just in time for the holidays, Oculus VR has added hand-tracking to the Oculus Quest, one of the hot
AR/VR Weekly
Just in time for the holidays, Oculus VR has added hand-tracking to the Oculus Quest, one of the hot pieces of consumer electronics this shopping season. 
But don’t expect it to work perfectly yet. 
Our Jeremy Horwitz played around with the new feature, which dropped with an unheralded software update. In his testing, he found that it’s not suitable for anything requiring precision controls or “twitch” reactions like you’d find in games. 
And you know what? That’s fine! I’m happy to see Oculus put this out with little fanfare, showing its customers that it’s committed to adding features – and committed to making them better as they go.
As Jeremy says, “Open the box, put the headset on, turn on the power, and use your hands to move through the setup menus for everything; that clearly seems like the future of Quest (and VR headsets in general). 
"If and when that happens, the usage paradigm for VR will be even simpler than it is today: Turn it on, and you’re ready to interact in VR without the need to fumble for controllers. This will be ideal for social applications, where you’ll be able to wave to or high-five friends, and retail, where you’ll be able to point at a button to change the way a virtual car or sweater looks as you’re inspecting it.”
And that’s the future VR – and all augmented reality – needs if it’s ever going to advance from a niche technology to something we all use every day. 
For AR/VR coverage, send news tips to Dean Takahashi and Jeremy Horwitz. Please send guest post submissions to Rowan Kaiser. Please be sure to visit our AR/VR Channel.
–Jason Wilson, GamesBeat managing editor

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Hand-tracking comes to the Oculus Quest. Have you tried it yet?
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