AR/VR Weekly | April 15, 2020

AR/VR Weekly
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I miss sports – not just watching sports, but playing them as well. But as I look over the VR landscape, I’m seeing a paucity of sports games.
For some reason, VR developers have made a bunch of boxing games. But I don’t want to punch people in VR right now. I may want to compete, but the idea of bloodying up even virtual blokes as folks are dying from COVID-19 is … off-putting. I’d strap on a headset and play golf or baseball.
I’ve seen a few out there – The Golf Club VR, Everybody’s Golf, Catch and Release (OK, it’s fishing, but some folks see it as a sport), and compilations with minigames for baseball, basketball, and the like. But I haven’t played a real VR baseball, football, or hockey sim yet, and I bet I’m not the only one looking for VR replacements for sports right now. 
This moment is showing that the market is right for sports sims. My main concern is that the licenses for VR are tied up to the deals that EA and 2K have with the NFL, the NBA, and so on. Let’s face it: MLB: The Show VR isn’t going to sell anywhere close to what it would on the PlayStation 4, and the license holders like it when their games sell well. 
But I hope we start seeing bigger VR sports games soon. Even if Oakland won, this A’s fan can only watch the 1989 World Series so many times before wanting something new. 
For AR/VR coverage, send news tips to Dean Takahashi and Jeremy Horwitz. Please send guest post submissions here. Please be sure to visit our AR/VR Channel
–Jason Wilson, GamesBeat managing editor

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